<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Mesh Atelier</title><link>https://mesh-atelier.pages.dev/</link><description>texturing, fitting, pattern ideas and storefront listings</description><language>en</language><item><title>Making a Quilted Avatar Jacket: From Concept Sketch to Upload</title><link>https://mesh-atelier.pages.dev/quilted-jacket-avatar-wearable-workflow/</link><guid isPermaLink="true">https://mesh-atelier.pages.dev/quilted-jacket-avatar-wearable-workflow/</guid><pubDate>Wed, 28 Oct 2026 11:00:00 GMT</pubDate><description>A quilted avatar jacket moves through concept development, garment modeling, material creation, rigging, fitting, and platform-specific upload preparation.</description></item><item><title>AI Seamless Textures: Tiling Problems on Avatar Sleeves and How to Fix Them</title><link>https://mesh-atelier.pages.dev/ai-seamless-texture-tiling-sleeves/</link><guid isPermaLink="true">https://mesh-atelier.pages.dev/ai-seamless-texture-tiling-sleeves/</guid><pubDate>Sun, 18 Oct 2026 14:00:00 GMT</pubDate><description>AI-generated seamless textures can speed up the creation of fabric patterns for avatar clothing, but seamless image edges do not guarantee a seamless garment.</description></item><item><title>Fitting Avatar Clothing Across Five Common Body Shapes</title><link>https://mesh-atelier.pages.dev/avatar-base-fitting-mesh-clothing/</link><guid isPermaLink="true">https://mesh-atelier.pages.dev/avatar-base-fitting-mesh-clothing/</guid><pubDate>Sun, 11 Oct 2026 12:00:00 GMT</pubDate><description>Fitting one clothing mesh across multiple avatar body shapes requires attention to body proportions, garment clearance, deformation, and rigging.</description></item><item><title>Selling AI-Assisted Avatar Wearables: How to Read Marketplace Rules Before Listing</title><link>https://mesh-atelier.pages.dev/marketplace-policy-generated-avatar-assets/</link><guid isPermaLink="true">https://mesh-atelier.pages.dev/marketplace-policy-generated-avatar-assets/</guid><pubDate>Fri, 02 Oct 2026 10:00:00 GMT</pubDate><description>Before listing an AI-assisted avatar wearable, identify which parts of the asset were generated, which source materials and licenses were used, and what the destination marketplace permits.</description></item><item><title>Concept Boards for Eight Avatar Wearables: Building a Coherent Collection With Image Generators</title><link>https://mesh-atelier.pages.dev/coherent-avatar-collection-concept-boards/</link><guid isPermaLink="true">https://mesh-atelier.pages.dev/coherent-avatar-collection-concept-boards/</guid><pubDate>Thu, 24 Sep 2026 07:00:00 GMT</pubDate><description>An effective concept board for an eight-piece avatar collection establishes one visual identity and then assigns each wearable a distinct design role.</description></item><item><title>Avatars, Personas, and Fictional AI Characters: Three Forms of Digital Identity</title><link>https://mesh-atelier.pages.dev/avatars-personas-fictional-ai-characters/</link><guid isPermaLink="true">https://mesh-atelier.pages.dev/avatars-personas-fictional-ai-characters/</guid><pubDate>Fri, 18 Sep 2026 16:00:00 GMT</pubDate><description>An avatar is a digital figure a person uses or embodies in a virtual environment, a persona is the identity that person presents across an online space, and a fictional AI character is a.</description></item></channel></rss>